openscenegraph
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Public Member Functions | |
virtual void | init (ThisClass *st, osgUtil::CullVisitor *cv) |
virtual osg::BoundingBox | computeShadowReceivingCoarseBounds () |
virtual void | cullShadowReceivingScene () |
virtual void | aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
virtual void | aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
virtual void | frameShadowCastingCamera (const osg::Camera *cameraMain, osg::Camera *cameraShadow, int pass=1) |
void | cutScenePolytope (const osg::Matrix &matrix, const osg::Matrix &inverse, const osg::BoundingBox &bb=osg::BoundingBox(-1,-1,-1, 1, 1, 1)) |
osg::BoundingBox | computeScenePolytopeBounds () |
osg::BoundingBox | computeScenePolytopeBounds (const osg::Matrix &m) |
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virtual void | cull () |
virtual void | cullShadowCastingScene () |
virtual void | addShadowReceivingTexGen () |
virtual const osg::Light * | selectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir) |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
virtual void | releaseGLObjects (osg::State *=0) const |
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virtual const char * | className () const |
virtual void | init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv) |
virtual void | dirty (bool flag) |
ViewData () | |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
virtual void | setThreadSafeRefUnref (bool) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Static Public Member Functions | |
static void | trimProjection (osg::Matrixd &projection, osg::BoundingBox subrange, unsigned int trimMask=(1|2|4|8|16|32)) |
static void | clampProjection (osg::Matrixd &projection, float n=0, float f=FLT_MAX) |
static void | extendProjection (osg::Matrixd &projection, osg::Viewport *viewport, const osg::Vec2 &margin) |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
Public Attributes | |
osg::Matrix * | _modellingSpaceToWorldPtr |
float * | _maxFarPlanePtr |
float * | _minLightMarginPtr |
int | _frameShadowCastingCameraPasses |
ConvexPolyhedron | _sceneReceivingShadowPolytope |
std::vector< osg::Vec3d > | _sceneReceivingShadowPolytopePoints |
osg::Matrixd | _clampedProjection |
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osg::ref_ptr< osg::Light > * | _lightPtr |
unsigned int * | _baseTextureUnitPtr |
unsigned int * | _shadowTextureUnitPtr |
osg::ref_ptr< osg::TexGen > | _texgen |
osg::ref_ptr< osg::StateSet > | _stateset |
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OpenThreads::Mutex | _mutex |
bool | _dirty |
osg::observer_ptr< osgUtil::CullVisitor > | _cv |
osg::observer_ptr< ViewDependentShadowTechnique > | _st |
Additional Inherited Members | |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
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Reimplemented from osgShadow::StandardShadowMap::ViewData.
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Reimplemented from osgShadow::StandardShadowMap::ViewData.
Reimplemented in osgShadow::MinimalCullBoundsShadowMap::ViewData.
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osg::BoundingBox osgShadow::MinimalShadowMap::ViewData::computeScenePolytopeBounds | ( | ) |
osg::BoundingBox osgShadow::MinimalShadowMap::ViewData::computeScenePolytopeBounds | ( | const osg::Matrix & | m | ) |
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Reimplemented from osgShadow::StandardShadowMap::ViewData.
Reimplemented in osgShadow::MinimalDrawBoundsShadowMap::ViewData, and osgShadow::MinimalCullBoundsShadowMap::ViewData.
void osgShadow::MinimalShadowMap::ViewData::cutScenePolytope | ( | const osg::Matrix & | matrix, |
const osg::Matrix & | inverse, | ||
const osg::BoundingBox & | bb = osg::BoundingBox(-1,-1,-1, 1, 1, 1) |
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Reimplemented from osgShadow::StandardShadowMap::ViewData.
Reimplemented in osgShadow::MinimalDrawBoundsShadowMap::ViewData, and osgShadow::MinimalCullBoundsShadowMap::ViewData.
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osg::Matrixd osgShadow::MinimalShadowMap::ViewData::_clampedProjection |
int osgShadow::MinimalShadowMap::ViewData::_frameShadowCastingCameraPasses |
float* osgShadow::MinimalShadowMap::ViewData::_maxFarPlanePtr |
float* osgShadow::MinimalShadowMap::ViewData::_minLightMarginPtr |
osg::Matrix* osgShadow::MinimalShadowMap::ViewData::_modellingSpaceToWorldPtr |
ConvexPolyhedron osgShadow::MinimalShadowMap::ViewData::_sceneReceivingShadowPolytope |
std::vector< osg::Vec3d > osgShadow::MinimalShadowMap::ViewData::_sceneReceivingShadowPolytopePoints |